Tiny Aberration
Armor Class 12
Hit Points 52 (8d8 + 16)
Speed 30 ft., hover
STR
8 (-1)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws DEX +4, CHA +1
Damage Vulnerabilities Psychic
Damage Resistances Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Blindsight 60 ft - blind beyond this radius, Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Psychic Weapons. The augur's weapons are magical for the purposes of overcoming damages and immunities to non-magical attacks.

Additionally, the augur controls its weapon telekinetically. The weapon can attack a creature up to 30 feet from the augur, however, the augur cannot take opportunity attacks with it.

Actions

Multiattack. The augur attacks twice with its spectral blade.

Spectral Blade. Melee Weapon Attack: +4 to hit, reach 30 ft., 1 target. Hit: 7 (2d6 + 2) slashing damage. 

Storm of Blades (Recharge 6). All creatures of the augur's choice within 30ft of it must make a DC 12 Dexterity saving throw, taking 10 (3d6) piercing damage on a failure, or half as much on a success.

Jothrax

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