Multiattack. The wretched master of ceremonies
makes two whip attacks.
Whip. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 7 (1d8 + 3) piercing damage, plus 11 (2d10) necrotic damage.
Dominate (2/Day). The wretched master of ceremonies casts dominate person (spell save DC 15). The master of ceremonies does not have to concentrate on this ability.
Puppetmaster (1/Day). The wretched master of ceremonies can take control of the minds of up to 6 humanoid or undead creatures of CR 1/4 or less. These creatures follow the commands of the master of ceremonies until they die or are knocked unconscious, or for 24 hours, whichever comes first.
Description
The Locks are home to grand carnivals and festivals that celebrate the joys of unlife. The scope and details of these celebrations change from season to season, but the general atmosphere is one of jubilation and excess. Participants eat heartily and drink excessively, elaborate costumes are on display, and parades with dazzling floats mark the day.
Improvised Weapons. The revelers attack with whatever they have on hand, but each weapon is infused with elemental power. For example, a lantern might do bludgeoning and fire damage, while a large fan might do slashing and force damage.
Wretched Driver. Celebrations of this nature usually involve transportation of some kind, from floats or carriages to gondolas to fast-moving joyrides. Wretched drivers enable these carnivals to take place, offering rides to those looking for transportation or just a thrill.
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