Static. Any type of construct or other machinery that is touched by the ampeel is stunned or otherwise rendered immobile for 2 turns.
Water Breathing. The ampeel can breathe only underwater.
Multiattack. The ampeel makes a bite attack and a shocking touch attack.
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (4d6 + 4) piercing damage.
Shocking Touch. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (4d10 + 4) lightning damage.
Description
Ampeels are huge, serpentine creatures with a segmented body, covered with prongs capable of generating powerful zaps of bio-electricity. The prongs emit a very bright cyan bioluminescent glow, and are capable of generating electricity. This electrical current is most likely generated by a natural unfinished circuit, and with the addition of water as a means to close the circuit and generate electric arcs from prong to prong. Because of this, not only would it be unlikely for them to generate a current on land, but it also allows them to activate the circuits at will, by generating a slightly larger current to "kickstart" the system, and make visible arcs of shocking power.
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