Tiny Plant, Unaligned
Armor Class 5
Hit Points 10 (2d8 + 1)
Speed
STR
1 (-5)
DEX
1 (-5)
CON
1 (-5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Senses Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

False Appearance. The peppers appear to be indistinguishable from an other ordinary peppers.

Actions

Ice Burst. When a creature makes a sound within 10 feet of the peppers, they explode into ice shards.  The ice from one plant can ignite others around it causing a chain reaction. Anything with 30 ft must make a Dexterity DC saving throw of 13 or take 1D6+2 Ice Damage from each bush.

Reactions

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Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

mintamatcha

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