Keen Sight and Smell. The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.
Legendary Resistance (2/Day). If Armorer Owlbear fails a saving throw, it can choose to succeed instead.
Multiattack. The owlbear makes two attacks: one with its beak and one with its claws.
Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage. (1d4) thunder damage Make a Dex saving throw DC 15 or be thrown back 10ft and knocked prone.
The armorer owlbear can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The armorer owlbear regains spent legendary actions at the start of its turn.
Screech: 20' cone: - CON save DC 15 or take 1d4 necrotic damage and fall prone. Cost 2 points
Wing Attack. The owlbear beats its wings. Each creature within 10 ft. of the owlbear must succeed on a DC 15 Dexterity saving throw or be knocked prone. The owlbear can then fly up to half its flying speed, this movement does not provoke attacks of opportunity.
Attack: The owlbear makes one attack with its beak or claws.
Description
A monstrous cross between giant owl and bear, an owlbear’s reputation for ferocity and aggression makes it one of the most feared predators of the wild. Glistening black feathers
Previous Versions
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3/17/2022 6:33:29 PM
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Coming Soon
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