Large Celestial (Hag), Lawful Evil
Armor Class 18 (natural armor)
Hit Points 200 (20d10 + 80)
Speed 40 ft.
STR
23 (+6)
DEX
18 (+4)
CON
19 (+4)
INT
17 (+3)
WIS
20 (+5)
CHA
21 (+5)
Saving Throws WIS +10, CHA +10
Skills Deception +9, Insight +9, Perception +9, Persuasion +9
Damage Resistances Necrotic, Radiant
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., Passive Perception 19
Languages All, Telepathy 120 ft.
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Shapechanger. Baba Nymbala can use an action to polymorph into a swarm of ravens (misty), or back into their true form. While in swarm form, they have a walking speed of 5 feet and a flying speed of 30 feet. Anything they are wearing transforms with them, but nothing they are carrying does.

Blessing of Mother Night. Baba Nymbala is shielded against divination magic, as though protected by a nondetection spell.

Spellcasting. Baba Nymbala is a 16th-level spellcaster. Their spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Baba Nymbala has the following wizard spells prepared:

Cantrips (at will): acid splash, fire bolt, light, mage hand, prestidigitation

1st level (4 slots): detect magic, ensnaring strike, magic missile, sleep

2nd level (3 slots): crown of madness, enlarge/reduce, misty step

3rd level (3 slots): dispel magic, fireball, counterspell

4th level (3 slots): blight, death ward, polymorph

5th level (2 slots): contagion, modify memory, scrying, telekinesis

6th level (1 slot): true seeing, word of recall

7th level (1 slot): divine word

Legendary Resistance (3/Day). If Baba Nym fails a saving throw, they can choose to succeed instead.

Magic Resistance. Baba Nym has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Baba Nymbala makes two melee attacks.

Crow's Beak. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) piercing damage plus 18 (4d8) radiant damage.

Cursed Strike (1/Day). Baba Nymbala chooses a point on the ground they can see within 60 feet of it. A 30-foot-radius, 40-foot-high sphere of smokey, dark, necrosis appears until Nym's next turn. Each creature in the sphere when it appears or that ends its turn there must make a DC 17 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. In addition, on a failed saving throw, targets must expend their reaction performing a Rite of Sin- roll 1d8 and consult the RoS table. 

Legendary Actions

Baba Nymbala can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Baba regains spent legendary actions at the start of their turn.

Detect. The Baba makes a Wisdom (Perception) check.

Crow’s Beak. Baba Nymbala makes one melee attack.

Polymorph. The Baba uses their shapechanging ability to Polymorph into a swarm of crows. 

Cast a Spell (Costs 2 Actions). Baba Nymbala casts a spell of 3rd level or lower from their prepared spells list. 

Description

A radiant idol was an angel that was banished from the celestial realm of Syrania and cast down to the Material Plane. One sin led to their fall: the desire to be worshiped by mortals. Now in the mortal realm, most radiant idols gather cults of devoted followers.

Fallen Angels. The insatiable hunger to be adored can transform a fallen angel, physically and mentally. In its true form, a radiant idol appears to be a warped angel. It might have bloody stumps in place of its wings, or its wings could be weighted down with chains representing its pride. A radiant idol uses disguise self to hide its corruption, presenting an image of celestial glory.

The Weight of Corruption. When a radiant idol achieves a sizable following through silvered words and demonstrations of power, its facade begins to crack, and a downward spiral ensues. As the radiant idol sinks deeper into the realm of material power, it begins twisting its followers, leading them ever deeper into ominous ritualism, hedonistic folly, and fanatical doom.

Immortal Nature. A radiant idol doesn’t require food, drink, or sleep.

ThackeryBinks

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