Large Aberration, Neutral
Armor Class 17 (natural armor)
Hit Points 15 (3d8)
Speed 30 ft., Fly 30 ft., Swim 30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
13 (+1)
INT
15 (+2)
WIS
16 (+3)
CHA
11 (+0)
Saving Throws DEX +4, CON +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages understands the languages you speak
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Magic Weapons. The archon's weapon attacks are magical.

Immutable Form. The archon is immune to any spell or effect that would alter its form.

Actions

Multiattack. The archon makes two Strike attacks.

Strike. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 9 (2d8 + PB) familiar damage type.

Archon Breath (Recharge 6). The archon exhales a blast of magical energy in a 30-foot line that is 5 feet wide. Each creature in that area must make a DC (8 + your Intelligence modifier + PB) Dexterity saving throw, taking 56 (16d6) familiar damage type on a failed save, or half as much damage on a successful one.

Description

You determine the creature’s appearance and whether it has two legs or four; your choice has no effect on its game statistics.

Soltar99

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