Magic Resistance. Circe has advantage on saving throws against spells and other magical effects.
Legendary Resistance (3/Day). If Circe fails a saving throw, she can choose to succeed on that saving throw instead..
Master of Transmutation. Whenever Circe casts a transmutation spell that targets exactly one creature other than herself, that spell instead targets 1d4 creatures.
Uncultured Swine. Male humanoid creatures have disadvantage on saving throws against transmutation spells cast by Circe.
Spellcasting. The archmage is an 20th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks).
Cantrips (at will): dancing lights, fire bolt, mage hand, prestidigitation, shocking grasp, vicious mockery
1st level (4 slots): detect magic, expeditious retreat, identify, Tasha's hideous laughter, unseen servant
2nd level (3 slots): detect thoughts, enlarge/reduce, skywrite
3rd level (3 slots): counterspell, fireball, sending
4th level (3 slots): compulsion, conjure woodland beings, dimension door, polymorph
5th level (3 slots): animate objects, modify memory, scrying, telekinesis
6th level (2 slots): disintegrate, true seeing
7th level (2 slots): forcecage, teleport
8th level (1 slot): animal shapes, glibness
9th level (1 slot): true polymorph
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Circe can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Circe regains spent legendary actions at the start of her turn.
Blast. Circe casts a cantrip.
Shrink (Costs 2 Actions). Circe casts enlarge/reduce, choosing the reduce effect, using a spell slot as normal.
Filthy Swine (Costs 3 Actions). Circe casts polymorph, transforming the target into a [monster]boar[/spell], using a spell slot as normal.
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Posted May 7, 2019i love this so much, thank you