Magic Resistance. The cadaver collector has advantage on saving throws against spells and other magical effects.
Summon Living Firebolts (Recharges after a Short or Long Rest). As a bonus action, the Warforged Kraken Incinerator spits out a swarm of living firebolts. firebolts arise in unoccupied spaces within 15 feet of the Warforged Kraken Incinerator. The swarm of living firebolts act right after the Warforged Kraken Incinerator on the same initiative count and fight until they’re destroyed. They disappear when the cadaver collector is destroyed.
Multiattack. The cadaver collector makes two slam attacks or two fire bolts
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage plus 16 (3d10) fire damage.
Firebolt. +10 hit; 3d10 fire damage
Fireball. refresh 1-3/D6 as an action the Warforged Kraken Incinerator may cast fireball with Dex save of 18.
Description
The ancient war machines known as cadaver collectors lumber aimlessly across the blasted plains of Acheron until they are called upon by a necromancer, hobgoblin general, or other evil warlord to bolster the ranks of a conquering army. These fearsome constructs obey their summoners until being dismissed back to Acheron, but if a summoner comes to a bad end, a cadaver collector might wander the Material Plane for centuries, collecting corpses while searching for a way to return home.
Sweeping the Dead. Cadaver collectors respond to a summons from a mortal only when they are called to the scene of a great battle — either where one is in progress, where one is imminent, or where one once took place. They encase themselves in the armor and weapons of fallen warriors and impale the corpses of those warriors on the lances and other weapons embedded in their salvaged armor.
Moths to the flame. Lesser living spells will follow this great metal beast feeding off the scraps
Constructed Nature. A Warforged Kraken Incinerator doesn’t require air, food, drink, or sleep.
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