Regeneration. Creature, The Fractured Shield regains 10 hit points at the start of their turn if they have at least 1 hit point.
Stored Spell. Creature, The Fractured Shield has one stored charge of a 4th level magic missile spell at their disposal. If a spellcaster wants to store a spell, they must first succeed a Charisma (Persuasion) roll; DC 19 if the spell has not been cast, DC 11 if the spell has already been cast (DC 11 is bypassed if a creature has earned their trust). On a success, a spellcaster can cause Creature, The Fractured Shield to store one spell of 4th level or lower. To do so, the caster must cast the spell on them. The spell has no effect but is stored within Creature, The Fractured Shield. Casting the stored spell requires no components, but Creature, The Fractured Shield will follow commands or cast of their own volition. When the spell is cast or a new spell is stored, any previously stored spell is lost.
Spellcasting. Creature, The Fractured Shield is a 4th-level spellcaster. Their spellcasting ability is Intelligence (spell save DC 11, +3 to hit with spell attacks). Creature has the following spells prepared:
Cantrips (at will): mending, dancing lights, mage hand, minor illusion
1st Level (4 slots): detect magic, unseen servant, floating disk
2nd Level (3 slots): locate object, continual flame
Multiattack. Creature, The Fractured Shield makes two fist attacks.
Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Shield. When a creature makes an attack against an allied creature, Creature grants a +2 bonus to the target's AC if Creature is within 5 feet of the target.
Description
This shield guardian is mundane at first glance. The armor on their body is discolored and slightly rusted at the edges from age, but otherwise they look normal. However, their body language is distinctly different from a normal shield guardian. This construct moves very organically, much similar to a living humanoid than the pre-programmed footsteps of a normal construct. Their posture is hunched and nervous, but a tilt to the head denotes curiosity or intrigue at very trivial things.
This shield guardian is a very unusual case. Having taken to calling themselves Creature, they have vague and murky memories of serving a high-standing Wizard. The only memory that is clear is that wizard lying on a death bed, a broken amulet in their hand, and a feeling of a spell stored within Creature. Since this point, Creature has taken to roaming the lands with nothing but their master's spell book, learning all they can about the magic their former master performed, trying to figure out why they aren't dormant, and learning as much as they can about the world that just opened up for them.
Previous Versions
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Posted Mar 18, 2022Footnote: Creature is a Free-to-use NPC! Feel free to slot Creature into any part of a campaign you're running whether module or homebrew! Creature is part of a small project I'm working on, consisting of a number of special but ambiguous NPCs meant to prompt a new journey or mission for an adventuring party.