Charge. If the bull moves at least 20 feet straight toward a target and then hits it with a horns attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Flame Aura. Any creature that begins its turn within 5ft of the bull takes 7 (2d6) fire damage, as the heat of the bull's presence burns your flesh.
Multiattack. The bull makes two melee attacks: one with its horns and one with its hooves.
Horns. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit 11 (2d6 + 4) bludgeoning damage.
Fire Breath (Recharge 5-6). The bull unleashes the flames from its core. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 4d6 fire damage on a failed save, or half as much damage on a successful one.
Previous Versions
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3/18/2022 4:19:29 PM
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Coming Soon
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