Small Beast, Chaotic Neutral
Armor Class 19 Studded leather
Hit Points 218 (24d6 + 120)
Speed 10 ft., Fly 60 ft.
STR
16 (+3)
DEX
20 (+5)
CON
20 (+5)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws DEX +11
Skills Acrobatics +11, Intimidation +6, Perception +8, Survival +11
Senses Passive Perception 18
Languages Common
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Keen Sight. Chompers has advantage on Wisdom (Perception) checks that sight.

Battle readiness. Chompers has advantage on initiative rolls.

indomitable. Chompers can reroll a saving throw that he fails, but he must use the new roll. When he uses this feature twice, he can't use it again until he finishes a long rest. 

Actions

Extra attack: Chompers can make three Attacks when he takes the Attack action.

Beak. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit:  11 (1d6 + 7) magical piercing damage. Crit on a 19 or 20.

Bonus Actions

Second Wind. Chompers can use a bonus action on his turn to regain hit points equal to 1d10 + 20. Once he uses this feature twice, he must finish a short or long rest before he can use it again.

 

 

Monster Tags: Sidekick

Habitat: CoastalGrasslandHillMountain

BenCross

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