Keen Sight. Chompers has advantage on Wisdom (Perception) checks that sight.
Battle readiness. Chompers has advantage on initiative rolls.
indomitable. Chompers can reroll a saving throw that he fails, but he must use the new roll. When he uses this feature twice, he can't use it again until he finishes a long rest.
Extra attack: Chompers can make three Attacks when he takes the Attack action.
Beak. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 11 (1d6 + 7) magical piercing damage. Crit on a 19 or 20.
Second Wind. Chompers can use a bonus action on his turn to regain hit points equal to 1d10 + 20. Once he uses this feature twice, he must finish a short or long rest before he can use it again.
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