Medium Monstrosity, Unaligned
Armor Class 14 Natural Armor
Hit Points 21 (4d8 + 3)
Speed 40 ft.
STR
15 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
2 (-4)
WIS
8 (-1)
CHA
3 (-4)
Saving Throws DEX +5
Skills Acrobatics +5, Perception +1
Condition Immunities Prone
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Standing Leap. The squig's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Unpredictable. The squig's hopping movement is fast and unpredictable. Attacks of opportunity may not be taken against squigs as they move out of combat range.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage. The squig may attempt to grapple a creature any time it successfully bites it. Once it grapples a target, any further bite attacks that it makes release the grappled creature.

Pounce. The squig may attempt to bound on top of any nearby creature by moving into its space. If the squig moves at least 20 feet to do so, the creature must succeed on a DC 12 Strength saving throw or take 4 (1d4+2) bludgeoning damage and be knocked prone. If the target is knocked prone in this fashion, the squig may make one bite attack against it as a bonus action. If the creature passes the saving throw, they may push the squig back 5 feet in any direction. Huge and larger creatures automatically succeed the save.

Swallow. The squig makes one bite attack against a small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the squig, and it takes 5 (2d4) acid damage at the start of each of the squig's turns. The squig can have only one target swallowed at a time. If the squig dies, the creature is no longer restrained and can escape by 5 feet of movement, exiting prone.

Description

Cave squigs are small, aggressive, generally bipedal creatures that resemble fleshy, red balls of muscle with legs and a maw of razor-sharp teeth. While most have no front limbs to speak of, some varieties have tiny, inneffective clawed appendages. Squigs move around quickly by hopping and leaping on their powerful hind legs, in a series of rapid jumps. Many different species and sizes of squig exist, but all share those same common characteristics as the cave squig. Omnivores in the extreme, many cave squigs live within fungus infested caves, where they feed upon either mushrooms or whatever creatures are unlucky enough to cross their paths. There's not much a squig won't at least try to eat.

The common cave squig usually grows to around three or four feet tall. Certain goblinoid tribes have been known to use them as mounts, beasts of war, or even as a food source. Squigs reproduce by means of spores released periodically by their body, which would grow underground into a plant-like womb that nourishes the Squig before it eventually emerges out of the ground.

Monster Tags: Misc Creature

Habitat: MountainUnderdark

TheNurge

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