Armor Class
11
Natural
Hit Points
2
(1d4 - 1)
Speed
20 ft., Climb 20 ft.
STR
2
(-4)
DEX
7
(-2)
CON
8
(-1)
INT
10
(+0)
WIS
10
(+0)
CHA
12
(+1)
Senses
Darkvision 30, Passive Perception 10
Languages
Common Cannot speak, but can understand its owner.
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The squirrel has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Loyal Subjects. Once per day, the king squirrel may summon a Swarm of Squirrels (uses the statblock for a swarm of rats, but has a climb speed of 20 ft.) for 10 minutes. The swarm of squirrels acts immediately after the king squirrel in initiative, and follows the orders of the king squirrel. If the king squirrel dies, the swarm vanishes.
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