Large Construct
Armor Class 18 Natural
Hit Points 71 (11d10 + 16)
Speed 20 ft.
STR
22 (+6)
DEX
10 (+0)
CON
15 (+2)
INT
6 (-2)
WIS
6 (-2)
CHA
4 (-3)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Bludgeoning
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned, Prone
Senses Tremorsense 60, Passive Perception 10
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

 

Blind (Recharges 5-6). The Golem fires a mist of rock particles at one or more creatures within 15 feet. Those effected must make a Dexterity saving throw (DC 18) or become blinded until they take a full round to clear their eyes. 

Reactions

Grapple. +10 to hit, reach 10 ft., 1 target. When a character provokes an opportunity attack, the Cave Golem may, instead of doing damage, grapple the target.  Once grappled, the Golem can use the Slam attack on the grappled creature once per round. If they hit, the hit is considered a critical hit. Escaping the grapple requires a DC 16 Strength check.

Description

Built and grown from the stalactites of a cave, this golem stands massively tall, nearly 12 ft. It has huge arms, its joints apparently made of shifting gravel. This creature cannot be reasoned with, but can be outrun.

Monster Tags: construct

Habitat: Underdark

NotThatDoctor

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