Armor Class
14
(natural armor)
Hit Points
99
(11d12 + 55)
Speed
40 ft.
STR
20
(+5)
DEX
10
(+0)
CON
20
(+5)
INT
8
(-1)
WIS
10
(+0)
CHA
9
(-1)
Saving Throws
CON +8
Skills
Athletics +12, Perception +4
Senses
Darkvision 60 ft., Passive Perception 12
Languages
--
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Actions
Multiattack. The giant makes two power fist attacks.
Power fist. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 5) bludgeoning damage.
Harpoon . Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 5) piercing damage. On a hit If the target is a creature, it can't move away from the monster until an action is used to remove the harpoon.
Bonus Actions
The monster can use its bonus action to pull a harpooned creature towards itself 30ft. The creature can make a DC 14 strength saving throw to resist the pull.
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