Huge Giant, Neutral Evil
Armor Class 14 (natural armor)
Hit Points 99 (11d12 + 55)
Speed 40 ft.
STR
20 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
8 (-1)
WIS
10 (+0)
CHA
9 (-1)
Saving Throws CON +8
Skills Athletics +12, Perception +4
Senses Darkvision 60 ft., Passive Perception 12
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Multiattack. The giant makes two power fist attacks.

Power fist. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 5) bludgeoning damage.

Harpoon . Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 5) piercing damage. On a hit If the target is a creature, it can't move away from the monster until an action is used to remove the harpoon. 

Bonus Actions

The monster can use its bonus action to pull a harpooned creature towards itself 30ft. The creature can make a DC 14 strength saving throw to resist the pull. 

Habitat: HillMountainUnderdark

DONGBONGER3000

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