Spellcasting. The druid is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The druid has the following druid spells prepared :
Cantrips (at will): druidcraft, primal fury, shillelagh
1st level (4 slots):entangle, longstrider, speak with animals, thunderwave
2nd level (3 slots): animal messenger, barkskin, spike growth wither and bloom
3rd level (3 slots): call lightning, plant growth
Multiattack. The druid makes two quarterstaff attacks.
Quarterstaff (with shillelagh). Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 4) bludgeoning damage.
Change Shape (2/Day). The druid magically polymorphs into a beast with a challenge rating of 2 or less, and can remain in this form for up to 2 hours. The druid can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form. The druid reverts to its true form if it dies or falls Unconscious. The druid can revert to its true form using a bonus action on its turn.
While in a new form, the druid retains its game statistics and ability to speak, but its AC, movement modes, Strength, and Dexterity are replaced by those of the new form, and it gains any special senses, proficiencies, traits, actions, and reactions (except class features, legendary actions, and lair actions) that the new form has but that it lacks. It can cast its spells with verbal or somatic components in its new form.
Additionally, while it is transformed by Wild Shape, it can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.
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