Magic-Drinker. The akkursid has advantage on saving throws against spells and other magical effects, and has resistance to damage from spells or other magical effects.
Multiattack. The akkursid can make two claw attacks, and casts a curse bolt if it is able to.
Claw. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 4 (1d6 + 1) slashing damage. The akkursid can choose to grapple the opponent (escape DC 11) instead of dealing damage, it it wishes.
Curse Bolt (recharge when the akkursid makes a successful saving throw against a spell or other magical effect). Ranged Spell Attack: +5 to hit, range 120ft., one target it can see. The target gains no benefit from cover against this attack. Hit: 13 (4d6) fire damage, 14 (4d6) lightning damage, and 14 (4d6) psychic damage. If this reduces the target to 0 hit points, it is disintegrated.
Description
Akkursid are hateful magical creatures created when a creature dies slowly of a curse. They feed on magical energy, existing in constant horrific pain, and wishing to inflict that pain outwards into others. The only thing that relieves the pain for them is stealing others’ magic.
Creature by Building Paper Mountains
Art by Alex Konstad
Comments