Medium Monstrosity, Chaotic Evil
Armor Class 13 Natural Armor
Hit Points 44 (8d8 + 8)
Speed 20 ft.
STR
13 (+1)
DEX
13 (+1)
CON
12 (+1)
INT
12 (+1)
WIS
15 (+2)
CHA
17 (+3)
Skills Arcana +3, Stealth +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Paralyzed, Poisoned, Stunned
Senses Darkvision, Passive Perception 12
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Magic-Drinker. The akkursid has advantage on saving throws against spells and other magical effects, and has resistance to damage from spells or other magical effects.

Actions

Multiattack. The akkursid can make two claw attacks, and casts a curse bolt if it is able to.

Claw. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 4 (1d6 + 1) slashing damage. The akkursid can choose to grapple the opponent (escape DC 11) instead of dealing damage, it it wishes.

Curse Bolt (recharge when the akkursid makes a successful saving throw against a spell or other magical effect). Ranged Spell Attack: +5 to hit, range 120ft., one target it can see. The target gains no benefit from cover against this attack. Hit: 13 (4d6) fire damage, 14 (4d6) lightning damage, and 14 (4d6) psychic damage. If this reduces the target to 0 hit points, it is disintegrated.

Description

Akkursid are hateful magical creatures created when a creature dies slowly of a curse. They feed on magical energy, existing in constant horrific pain, and wishing to inflict that pain outwards into others. The only thing that relieves the pain for them is stealing others’ magic.

Creature by Building Paper Mountains
Art by Alex Konstad

FilipePassosCoelho

Comments

Posts Quoted:
Reply
Clear All Quotes