Huge Beast, Unaligned
Armor Class 12
Hit Points 80 (8d12 + 8)
Speed 30 ft.
STR
19 (+4)
DEX
14 (+2)
CON
12 (+1)
INT
1 (-5)
WIS
10 (+0)
CHA
3 (-4)
Saving Throws DEX +5
Skills Stealth +5
Senses Darkvision 60 ft., Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Water Breathing. The crabsnake can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit:11 (4d6 + 4) piercing damage and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained and the snake can't constrict another target.

Description

Crabsnakes have long, serpentine bodies with two long, translucent fins running from the neck, down the sides of its body, to the end of the tail. These fins undulate as it moves and emit a violet bioluminescent glow. The Crabsnake's head sports two pairs of small fangs in its small, rectangular mouth, and two much larger black-tipped claws on either side. It has no visible eyes. Crabsnakes live in symbiosis with the local flora. All encountered specimens have been very close to jellyshrooms, frequently within the plants themselves. Jellyshrooms provide the perfect lair from which to ambush their prey, and protect their young. The presence of crabsnakes likely deters herbivores from feeding on the jellyshroom itself, thus ensuring the relationship continues. Crabsnakes are very territorial and will attack anything that comes near.

Monster Tags: Misc Creature

Habitat: Underwater

GrumpaDiggs

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