Large Elemental, Neutral
Armor Class 13
Hit Points 102 (12d10 + 36)
Speed 50 ft.
STR
10 (+0)
DEX
17 (+3)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Damage Vulnerabilities Necrotic
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Radiant
Senses Darkvision 60 ft., Passive Perception 10
Languages Luman
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Light Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) radiant damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) radiant damage.

Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.

Actions

Multiattack. The elemental makes two radiant touch attacks.

Radiant Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) radiant damage. this attack has advantage on attacks against fiends and undead.

Description

Made from radiance and positive energy, celestial elementals are found mostly near the main celestial Ley line, they are made from the very celestial essence that runs through the ley line.

Opposition. if a celestial elemental comes into contact with an infernal elemental, one of two things can happen, they fuse into one chaos elemental, or they rebound from each other, causing a burst of chaos energy. roll a d20, on a 1-14, roll once of the wild magic table, on a 15-20, they fuse and become a chaos elemental.

Habitat: Desert

Jeremonster02

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