Medium Humanoid, Any Alignment
Armor Class 17 (chainmail)
Hit Points 65 (6d10 + 35)
Speed 30 ft., Swim 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
8 (-1)
WIS
8 (-1)
CHA
16 (+3)
Saving Throws STR +6, CON +5
Skills Athletics +6, Intimidation +5
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 9
Languages Common (Georothin), Common (Letelin)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Georothin Resilience. The Georothin when dealt poison damage instead heals for this amount. 

Raider. The Warlord brute has advantage making intimidation skill checks. When a creature misses the warlord brute by 5 or more, the brute may use its reaction to make an attack of opportunity. 

Brute. The warlord brute may reroll 1s and 2s on damage rolls and has the improved critical of scoring a critical on a 19 or 20. The warlord brute also may incur a penalty of -5 to hit in order to deal +10 damage with a melee attack. 

Actions

Multiattack. The Warlord Brute makes 2 melee attacks with the +1 maul or javelin, or one ranged attack with the javelin. 

+1 Maul. Melee Weapon Attack:  +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+5) bludgeoning damage. 

Javelins. Melee Weapon Attack: +6 to hit, reach 5 ft., range 30/120 ft. when thrown, one target. Hit: 7 (1d6+4) piercing damage. 

Habitat: Swamp

gyrozen

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