Western Anz.
- Resistant to slashing, piercing, and bludgeoning damage
- +1 to Strength checks and saving throws when being knocked prone or grappled
- Cannot heal via magical means
Regenerative.
- May make Constitution saving throw equal to number of times sustained damage during round+10 to heal for 8 hit points per round as a reaction (up to maximum hit points), unless brought to 0 hit points
- May stop bleeding on self as a reaction, including from loss of a limb or to stop internal bleeding
- May get up with 12 hit points when stabilized, suffering level of exhaustion when doing so
- Expertise in nature and survival
Quarterstaff. Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 9 (2d6+3) bludgeoning damage.
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