Large Humanoid, Any Alignment
Armor Class 11 (natural)
Hit Points 90 (8d10 + 50)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +5, CON +6
Skills Nature +4, Survival +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 12
Languages Common (Anzaic)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Western Anz. 
- Resistant to slashing, piercing, and bludgeoning damage
- +1 to Strength checks and saving throws when being knocked prone or grappled
- Cannot heal via magical means

Regenerative.
- May make Constitution saving throw equal to number of times sustained damage during round+10 to heal for 8 hit points per round as a reaction (up to maximum hit points), unless brought to 0 hit points
- May stop bleeding on self as a reaction, including from loss of a limb or to stop internal bleeding
- May get up with 12 hit points when stabilized, suffering level of exhaustion when doing so
- Expertise in nature and survival

 

Actions

Quarterstaff. Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 9 (2d6+3) bludgeoning damage. 

Habitat: DesertMountain

gyrozen

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