Antimagic Susceptibility. The construct is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the construct must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Automaton The Arcane Construct is immune to attacks or abilities that target the mind and does not need to eat, drink, sleep, or breath
Arcane Companion The Arcane Construct can create a bond with 1 creature with an Intelligence score of 12 or higher, it will follow and assist the creature it is bonded to. It must remain within 120ft of the bonded creature or the bond will be severed and the arcane construct will become incapacitated. The creature it is bonded to can order the arcane construct to perform an action or attack as a bonus action and can only take actions or move in combat as a result of being ordered to.
Spell Caster The arcane construct can cast the following spells from the Wizard spell list-
Cantrip (At will) - Light, Blade Ward, & Mending
Lv. 1 (2 slots) - Identify, Shield, & Witch Bolt
Multiattack The Arcane Construct performs 3 Arcane Dart attacks
Arcane Dart Ranged Spell attack 60ft range, +5 to hit, 1d4+1 force damage
Arcane Laser Ranged Spell attack 120ft range, +7 to hit, 3d4+5 force damage
Spell Caster The arcane construct can cast the following spells from the Wizard spell list-
Cantrip (At will) - Light, Blade Ward, & Mending
Lv. 1 (2 slots) - Identify, Shield, & Witch Bolt
Shield An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
Description
An ancient, unstable arcane floating contraption. It appears to have a central red orb surrounded by a series of metal bands and stone plates with runes carved into them.
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