Large Humanoid, Any Lawful Alignment
Armor Class 18 (natural)
Hit Points 130 (16d10 + 50)
Speed 45 ft.
STR
14 (+2)
DEX
20 (+5)
CON
18 (+4)
INT
14 (+2)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws DEX +8, WIS +7
Skills Acrobatics +8, Nature +8, Religion +11, Survival +12
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded
Senses Blindsight 30 ft. , Tremorsense 30 ft. , Passive Perception 12
Languages Common (Anzaic)
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Western Anz. 
- Resistant to slashing, piercing, and bludgeoning damage
- +1 to Strength checks and saving throws when being knocked prone or grappled
- Cannot heal via magical means

Regenerative.
- May make Constitution saving throw equal to number of times sustained damage during round+10 to heal for 8 hit points per round as a reaction (up to maximum hit points), unless brought to 0 hit points
- May stop bleeding on self as a reaction, including from loss of a limb or to stop internal bleeding
- May get up with 12 hit points when stabilized, suffering level of exhaustion when doing so
- Expertise in nature and survival

 Spiritual Martial Favor. The Anz Monk's attacks ignore nonmagical resistance. The Anz Monk may cast eldritch blast at will, with a to-hit bonus of +7. 

Actions

Multiattack. The Anz Monk makes 3 attacks with the glaive. 

+1 Glaive. Melee Weapon Attack. +9 to hit, reach 5 ft., one target. Hit: 16 (2d10+6) slashing damage plus 7 (1d6+4) force damage. The creature must make a DC 14 Constitution throw or be stunned until the end of the Anz Monk's next turn. 

Bonus Actions

Desert Wind. The Anz Monk may dodge, dash, or disengage as a bonus action. 

Reactions

Deflect Missile. The Anz Monk may reflect a ranged weapon attack or a ranged spell attack up to level 3 via its spiritual force field. 

Habitat: DesertMountain

gyrozen

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