Loyal. The bodyguard has advantage on saving throws against being charmed or frightened.
Multiattack. The bodyguard makes two longsword or spear attacks.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft, one target. Hit: 6 (1d6 + 3) piercing damage, or 6 (1d8 + 3) piercing damage if used with two hands.
Interception. When a creature the bodyguard can see hits a target, other than themselves, within 5 feet of them with an attack, they can use their reaction to reduce the damage the target takes by 1d10 + 2 (to a minimum of 0 damage).
Description
Bodyguards are hired by nobles and wealthy merchants to provide protection for themselves and their loved ones.
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