Armor Class
15
(natural armor)
Hit Points
13
(3d8)
Speed
30 ft., Swim 30 ft.
STR
13
(+1)
DEX
15
(+2)
CON
11
(+0)
INT
1
(-5)
WIS
9
(-1)
CHA
3
(-4)
Skills
Stealth +4
Damage Immunities
Cold
Senses
Blindsight 30 ft., Passive Perception 9
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Amphibious. The crab can breathe air and water.
Antarctic. The crab is immune to cold damage
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.
Description
Frost Barbs. Whenever the crab is hit with a melee attack the attacker my make a DC 10 Dexterity saving throw. On a fail the attacker will be stabbed by the barbs of the crab and take 1d6+1 piercing damage and no damage on a success.
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