Small Humanoid
Armor Class 13 Hide
Hit Points 48 (9d8 + 7)
Speed 25 ft.
STR
14 (+2)
DEX
12 (+1)
CON
13 (+1)
INT
10 (+0)
WIS
17 (+3)
CHA
12 (+1)
Saving Throws WIS +5
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Primordial
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Slippery. Cosmo can take the Dash or Disengage action as a bonus action.

Spellcasting. Cosmo can innately cast the following spells. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). Cosmo has following spiritual spells prepared:
Cantrips (at will): dancing lights, mage hand, message, thaumaturgy
1st level (4 slots): bane, create food & water, hex
1/day: spirit guardians, prayer of healing, speak with dead, beacon of hope.

Actions

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Description

Loyal companion of Coetus Magnus, Cosmo will help his allies in whatever way he can.

Previous Versions

Name Date Modified Views Adds Version Actions
3/20/2022 7:36:25 PM
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