Large Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 30 ft.
STR
22 (+6)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Cone of Shrapnel (Recharge 5–6). The golem opens its maw of mismatched teeth and exhales a massive 60ft cone of teeth and bone shards. Each creature in the cone must make a DC17 DEX save. The targets take 8d8 piercing damage on a failed save, or half as much damage on a successful one. 

Description

Bone golems are magical constructs made of fused bone and teeth. Like other golems, they are nearly impervious to spells and ordinary weapons.

StuntDM

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