Regeneration. The Armor regains 10 hit points at the start of its turn if it has at least 1 hit point.
Dragonslayer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage and 5(1d6) bludgeoning.
Rock Throw. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 7 (2d6) +4 bludgeoning damage.
Full-Frontal Assault. As an action and/or reaction, make an attack roll, on hit wielder slams the side of the blade into the target, dealing 2d8 slashing + 2d8 bludgeoning damage. Target must make a DC 15 Dex. save or be launched 15 ft. in a chosen direction (within the front of the wielder) and is knocked prone. (must roll d6 on a 5-6 recharge).
Cyclone. As an action, make an attack roll against each creature within range.
Over-sized Weapon. Oversized Weapon: As a reaction, the user can hold the giant sword in front of them as a makeshift shield, granting +2 to their AC.
Lair and Lair Actions
When the armor gets to half health 5 skeletons climb out of the pit
Comments