Medium Construct (Any Race, Half-Elf), Chaotic Neutral
Armor Class 18 (plate)
Hit Points 110 (13d10 + 15)
Speed 30 ft., Fly 60 ft. The Armor Leaps towards an enemy closing in very quickly.
STR
20 (+5)
DEX
15 (+2)
CON
20 (+5)
INT
8 (-1)
WIS
8 (-1)
CHA
3 (-4)
Saving Throws STR +8, CON +8
Skills Acrobatics +5
Damage Vulnerabilities Acid, Lightning
Damage Resistances Necrotic; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Cold, Fire, Poison, Psychic
Senses Blindsight 10ft, Darkvision 60ft, Passive Perception 10
Languages Any one language (usually Common)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Regeneration. The Armor regains 10 hit points at the start of its turn if it has at least 1 hit point.

Actions

Dragonslayer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage and 5(1d6) bludgeoning.

Rock Throw. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 7 (2d6) +4 bludgeoning damage.

Full-Frontal Assault. As an action and/or reaction, make an attack roll, on hit wielder slams the side of the blade into the target, dealing 2d8 slashing + 2d8 bludgeoning damage. Target must make a DC 15 Dex. save or be launched 15 ft. in a chosen direction (within the front of the wielder) and is knocked prone.  (must roll d6 on a 5-6 recharge). 

Cyclone. As an action, make an attack roll against each creature within range. 

Reactions

Over-sized Weapon. Oversized Weapon: As a reaction, the user can hold the giant sword in front of them as a makeshift shield, granting +2 to their AC.

Lair and Lair Actions

When the armor gets to half health 5 skeletons climb out of the pit

Monster Tags: NPCconstruct

Habitat: Urban

TooTheMaxx

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