Large Humanoid, Any Lawful Alignment
Armor Class 19 (natural)
Hit Points 150 (8d20 + 70)
Speed 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
18 (+4)
INT
14 (+2)
WIS
20 (+5)
CHA
16 (+3)
Saving Throws DEX +8, WIS +9
Skills Nature +10, Persuasion +7, Religion +11, Survival +13
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Force
Condition Immunities Blinded, Exhaustion, Invisible
Senses Truesight 120 ft. , Passive Perception 19
Languages Common (Anzaic)
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Western Anz. 
- Resistant to slashing, piercing, and bludgeoning damage
- +1 to Strength checks and saving throws when being knocked prone or grappled
- Cannot heal via magical means

Regenerative.
- May make Constitution saving throw equal to number of times sustained damage during round+10 to heal for 8 hit points per round as a reaction (up to maximum hit points), unless brought to 0 hit points
- May stop bleeding on self as a reaction, including from loss of a limb or to stop internal bleeding
- May get up with 12 hit points when stabilized, suffering level of exhaustion when doing so
- Expertise in nature and survival

 Spiritual Martial Favor. The Anz Shaman's attacks ignore nonmagical resistance. Enemies that end their turn within 15 ft. of the shaman take 9 (3d6) force damage.

Spellcasting. The Anz Shaman is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 19, +9 to hit with spell attacks) and has advantage on maintaining concentration. The Anz Shaman has the following druid spells prepared:

  • Cantrips (at will):  gust, mold earth, thunderclap
  • 1st level (4 slots): earth tremor, thunderwave
  • 2nd level (3 slots): earthbindgust of wind, warding wind
  • 3rd level (3 slots): erupting earth, meld into stone, wind wall 
  • 4th level (3 slots): stoneskin, conjure elemental
  • 5th level (1 slot):  freedom of the winds


 

Actions

Multiattack. The Anz Monk makes 2 attacks with the +1 quarterstaff and casts a cantrip. 

+1 Quarterstaff. Melee Weapon Attack. +9 to hit, reach 10 ft., one target. Hit: 13 (2d8+5) slashing damage plus 8 (1d8+4) force damage. The creature must make a DC 19 Wisdom saving throw or be paralyzed until the end of the Anz Shaman's next turn. When the Anz Shaman critically strikes an opponent, they are also knocked back 15 ft. and knocked prone. 

Spiritual Offense. The Anz Shaman causes a barrage of 6 spiritual attacks to strike a number of up to 8 targets but must choose at least 1 to focus the 8 on. Each attack has +9 to hit and deals 3 (1d6) force damage with a range of 120 ft. 

Bonus Actions

Cantrip. The Anz Shaman casts a cantrip. 

Reactions

Spiritual Defense. When a creature misses the Anz Shaman or an ally of the shaman, the Anz Shaman's spiritual defense may make an attack on the creature with a range of 120 ft. The spiritual defense is +9 to hit and deals 12 (3d8) force damage. 

Habitat: DesertMountain

gyrozen

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