Bonus Proficiencies
1st-level Expert feature
Proficiency: Saving Throws: Intelligence
Proficiency: Armor: Light Armor
Proficiency: Skills: Insight, Intimidation, Slight of Hand, Stealth, Survival
Expertise
3rd-level Expert feature
3rd-level: Insight and Stealth
Ability Score Improvement
4th-level Expert feature
4th-level: +2 dex ability score
Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.
The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
Flare (Recharge 6). Bruce exhales fire in an adjacent 5-foot square. Each creature in that area must make a DC 10 Dexterity saving throw, taking (2d4) fire damage on a failed save, or no damage on a successful one.
Helpful
1st-level Expert feature
The sidekick is adept at giving well-timed assistance; the sidekick can take the Help action as a bonus action.
Cunning Action
2nd-level Expert feature
The sidekick’s agility or quick thinking allows it to act speedily. On its turn in combat, it can take the Dash, Disengage, or Hide action as a bonus action.
Description
This horrid monster looks like a cross between a large bat and an oversized mosquito. Its legs end in sharp pincers, and its long, needle-like proboscis slashes the air as it seeks to feed on the blood of living creatures.
Bruce is also adorable and really like elk blood.
(5th level expert sidekick)
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