Chaotic Nature. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 4 (1d8) damage, the type of which is based on the table below. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 4 (1d8) damage, the type of which is based on the table below.
| d8 | Damage Type |
|---|---|
| 1 | Acid |
| 2 | Cold |
| 3 | Fire |
| 4 | Force |
| 5 | Lightning |
| 6 | Poison |
| 7 | Psychic |
| 8 | Thunder |
Tides of Chaos. When the elemental makes an attack roll, ability check, or saving throw, the elemental can roll on the wild magic surge table in order to gain advantage on the roll.
Multiattack. The elemental makes two chaotic slam attacks, or they can replace one of those attacks with a chaos bolt attack.
Chaotic Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) damage. Choose one of the d8s. The number rolled on that die determines the attack’s damage type, as shown in chaotic nature.
Chaos Bolt. Ranged Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 1d6) damage. Choose one of the d8s. The number rolled on that die determines the attack’s damage type, as shown in chaotic nature.
Description
a swirling mass of chaotic energy, Chaos elementals are commonly found in the trifecta peaks, where the main infernal and celestial ley lines intersect. they can also be formed by infernal and celestial elementals come into contact with each other and fuse into a chaos elemental.
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