Shapechanger. The polymar can use its action to polymorph into any creature or inanimate object that is size Large or smaller it has seen, or back into its true (amorphous) form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. This trait is not perfect; a creature can discern the deception with a successful DC 12 Wisdom (Perception) check.
Ambusher. The doppelganger has advantage on attack rolls against any creature it has surprised.
Multiattack. The polymar makes three slam attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) bludgeoning damage
Description
The tapestry hanging on the wall falls on your ally while she was examining the chest. Enveloped by the sheet-like form, your ally struggles as the tapestry forms club-like pseudopods and begins to pummel the trapped target.







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