Large Monstrosity, Neutral
Armor Class 17 Natural Armor
Hit Points 64 (8d12 + 16)
Speed 20 ft.
STR
19 (+4)
DEX
11 (+0)
CON
15 (+2)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 11
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Charge: If the Ankowlosaurus moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 1d6 piercing damage.

Actions

Action: The Ankowlosaurus makes 3 attacks per turn, 1 with its horns (gore) and 2 with its club tail. 

 Gore: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Club Tail: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 4d6 + 4 bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A huge, black and white spotted beast, this fearsome beast's head and back are plated in hard, dark armor that can block most attacks. Its tail is tipped with a huge, dense, stone-like structure that can shatter bones in a single swing. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Grassland

TraderVin

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