Medium Fiend, Lawful Evil
Armor Class 21 Natural
Hit Points 550 (30d20)
Speed 60 ft.
STR
25 (+7)
DEX
30 (+10)
CON
25 (+7)
INT
30 (+10)
WIS
18 (+4)
CHA
25 (+7)
Saving Throws STR +15, DEX +18, CON +15, INT +18
Damage Vulnerabilities Radiant
Damage Resistances Fire, Force
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120, Tremorsense 180, Passive Perception 22
Languages Abyssal, Common
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Regeneration. Akaza regains 10 hit points at the start of his turn if his head is still attached to his body.

Demonic Power. Akaza cannot die unless his head is removed by a magic weapon.

Spellcasting. Akaza is a 20th level spellcaster. His spellcasting ability is Charisma (spell save DC 26, +11 to hit with spell attacks). Akaza has the following spells prepared:
Cantrips (at will): Eldritch Blast
1st level (15 slots): Magic Missile

Actions

Akaza can attack 3 times 

Destructive Death Disorder. Melee Weapon Attack: +16 to hit, reach 10 ft., 1 target. Hit: 64 (8d8 + 10) force damage. 

Destructive Death Annihilation. Melee Weapon Attack: +16 to hit, reach 10 ft., 1 target. Hit: 150 (10d10 + 10) force damage.

Destructive Death Eight Layered Demon Core. Melee Weapon Attack: +16 to hit, reach 10 ft., 8 targets. Hit: 50 (4d10 + 10) force damage.

Destructive Death Leg Type: Crown Splitter. Melee Weapon Attack: +16 to hit, reach 5 ft., 1 target. Hit: 90 (8d10 + 10) force damage.

Destructive Death Leg Type: Explosive Flurry. Melee Weapon Attack: +16 to hit, reach 5 ft., 1 target. Hit: 150 (10d10 + 10) force damage, moves target 20 ft. backwards.

Destructive Death Leg Type: Flying Planet Thousand Wheels. Melee Weapon Attack: +16 to hit, reach 5 ft., 1 target. Hit: 90 (10d8 + 10) force damage, moves target 10 ft. upwards.

Destructive Death Crush Type: Ten Thousand Leaves Flashing Willow. Melee Weapon Attack: +16 to hit, reach 15 ft., 1+ targets. Hit: 170 (10d12 + 10) force damage, moves targets 15 ft. backwards.

Destructive Death Final Form: Blue Silver Chaotic Afterglow. Ranged Weapon Attack: +16 to hit, range 20 ft., 1+ targets. Hit: 150 (10d10 + 10) force damage, moves target 10 ft. backwards.

Bonus Actions

Technique Development: Destructive Death Compass Needle. Akaza forms a snowflake-like shape on the ground where he stands, enabling his Blood Demon Art. This is active for 1 minute, and doubles his to hit bonus using Destructive Death techniques.

Reactions

Catch Missile. If Akaza hit by a ranged attack, it reduces the damage of the attack by up to 50. If this reaction reduces the damage of the attack to 0, Akaza redirects the attack to hit the creature from which the attack originated (using that creature's attack bonus). 

Legendary Actions

Akaza can use bonus action, Destructive Death Disorder and Destructive Death Annihilation at same time to use a death blow combo

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Emparor