Medium Undead, Neutral Evil
Armor Class 8
Hit Points 55 (9d8 + 26)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws CON +7, WIS +1
Skills Athletics +4, Intimidation +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands common but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the sidekick to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the sidekick drops to 1 hit point instead.

Improved Critical. The sidekick's attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Proficiencies. All Armor

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 1) bludgeoning damage.

Bonus Actions

Second Wind. The sidekick can use a bonus action on its turn to regain hit points equal to 1d10+5. Once it uses this feature, it must finish a short or long rest before it can use it again.

Reactions

Defender. The sidekick can use its reaction to impose disadvantage on attack roll of a creature within 5 feet of it whose target isn't the sidekick, provided the sidekick can see the attacker.

Description

Sidekick Warrior lvl 5: Zombie

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Previous Versions

Name Date Modified Views Adds Version Actions
3/21/2022 5:08:29 PM
4
1
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Coming Soon

Habitat: Urban

ThripleT

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