Medium Undead, Chaotic Evil
Armor Class 14 natural
Hit Points 16 (3d8 + 3)
Speed 30 ft., climb 30 ft.
STR
5 (-3)
DEX
17 (+3)
CON
10 (+0)
INT
7 (-2)
WIS
10 (+0)
CHA
10 (+0)
Skills Acrobatics +6, Athletics +6
Damage Vulnerabilities Radiant
Damage Immunities Poison
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common Can understand but not speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spider Climb. The acrobatic ghoul can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Description

With their razor-sharp teeth and jagged claws, ghouls roam the night in packs, driven by an insatiable hunger for humanoid flesh. This particular ghoul is part of a small horde that have been created from a troupe of acrobatic performers.

Previous Versions

Name Date Modified Views Adds Version Actions
3/21/2022 6:14:35 PM
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Coming Soon
3/21/2022 6:18:03 PM
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Coming Soon

Monster Tags: undeadhumanoid

Habitat: Urban

banderdotter

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