Stone Camouflage. Belwar has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, Belwar can regain 15 hit points.
Siege Monster. Belwar deals double damage to objects and structures.
Gnome Cunning. Belwar has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Innate Spellcasting. Belwar’s innate spellcasting ability is Intelligence (spell save DC 14). It can innately cast the following spells, requiring no material components:
At will: nondetection (self only) mage hand
1/day each: blindness/deafness, blur, disguise self
Multiattack. Belwar makes two attacks: one with his Mithral Pick and one with his Mithral Hammer.
Mithral Pick. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Mithral Hammer. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Summon Earthen Ally (1/Day). Belwar magically summons a earth elemental. The summoned creature appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.
Enchant Weapons. As a bonus action, Belwar speaks a command word that causes his Mithral hands to vibrate with arcane energy. For the next minute Belwars Mithral Hands deal an extra 1d8 Fire Damage and 1d4 Force Damage. Belwar can use this feature 3 times per long rest.
Description
Belwar Dissengulp was a Svirfneblin of Blingdenstone and was known in the city of Blingdenstone as the "Most Honorable Burrow Warden".
Previous Versions
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3/21/2022 10:04:27 PM
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