Large Fiend, Neutral Evil
Armor Class 13 (natural armor)
Hit Points 60 (8d10 + 16)
Speed 30 ft., climb 30 ft.
STR
18 (+4)
DEX
9 (-1)
CON
15 (+2)
INT
1 (-5)
WIS
10 (+0)
CHA
4 (-3)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2

Spider Climb. The bael can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the bael knows the exact location of any other creature in contact with the same web.

Web Walker. The bael ignores movement restrictions caused by webbing

Actions

Pincers. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (1d10 + 4) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one.

Description

Baels are spiders that have been enlarged and transformed by exposure to fell magic.

They are found in the game Fire Emblem: The Sacred Stones.
I intentionally made them fiends because of the way the Fire Emblem Bishop subclass should interact with them.

Monster Tags: Misc Creaturefiend

Environment: ForestMountainSwamp

Drumitch

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