Club tail. The target takes 2d12 bludgeoning damage and is knocked prone. Spike crush. The target takes 5d8 piercing damage and is knocked prone.
Stomp. The closest creature to the Ankyloblade is knocked prone.
Stomps before attacking.
Blade slide. All creatures in range of sight take 2d12 slashing damage and is pushed back.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A Ankyloblade is a animated metal ankylosaurus with blades on its back.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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