Large Undead, Chaotic Evil
Armor Class 10 Natural
Hit Points 35 (8d8)
Speed 30 ft.
STR
20 (+5)
DEX
8 (-1)
CON
15 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Damage Vulnerabilities Lightning, Thunder
Damage Resistances Fire, Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Grappled, Poisoned
Senses Blindsight 20 ft (smells living things, does not apply in water), Passive Perception 10
Languages Knows language it knew in life, does not speak, can’t reason with.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Turning Defiance. The Water Reborn and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.

Not Blood. Whenever the Water Reborn takes slashing or piercing damage, all creatures 5 feet away from it must make a 3 (1d4+1) acid damage and make a DC 10 Constitution saving throw or be [Tooltip Not Found] until the end of its next turn.

Water Reborn. Water has no negative effect on the creature. If a significant amount of its body is showered or submerged in water then the creature regains 1d4 health per turn, 35 max.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. 

Vomit. Ranged acid attack: +3 to hit, range (cone) 10 ft. All creatures in range. Hit: 7 (1d8+2) Any target that is hit must make a DC 10 saving throw, on a fail they are poisoned for a minute.

Description

The Water Reborn was brought back to life in water and subsides in moist or under water places. The beast looks like a swelled up and enlarged zombie, with slick skin that has lost all pigment. Any time it’s skin is pieced the wound sprays and oozes out toxic slime. They are MADE TO CONSUME, will never stop eating. 

Monster Tags: undead

Habitat: SwampUnderdarkUnderwaterUrban

rampagerussian

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