Angelic Weapons. Courage's weapon attacks are magical. When the sequi hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).
Divine Awareness. Enter the description for your special trait.
Innate Spellcasting. Courage's spellcasting ability is Charisma (spell save DC 21). Courage can innately cast the following spells, requiring no material components:
At will: detect evil and good
3/day each: aid (as 4th-level spell), dispel evil and good
1/day each: commune
Legendary Resistance (1/Day). If Courage fails a saving throw, it can choose to succeed instead.
Magic Resistance. Courage has advantage on saving throws against spells and other magical effects.
Multiple Heads. Courage has two dragon heads. While it has at least one dragon head, Courage has advantage on saving throws against being blinded, charmed, deafened, stunned and knocked unconscious.
Whenever Courage takes 50 or more damage in a single turn, one of its dragon heads dies.
Multiattack. Courage makes as many bite attacks as it has dragon heads.
Bite. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 18 (4d8) radiant damage.
Flame Breath (Recharge 5-6). Courage exhales fire in a 60-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 72 (16d8) fire damage on a failed save, or half as much damage on a successful one.
If Courage has only one dragon head left, the flame breath instead deals 36 (8d8) fire damage; if Courage has lost both dragon heads, it cannot use its flame breath.
Body Slam. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 14 (1d12 + 8) bludgeoning damage plus 18 (4d8) radiant damage. If Courage moved at least 20 feet before the attack this turn, the slam deals an additional 14 (1d12 + 8) bludgeoning damage.
Courage can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Courage regains spent legendary actions at the start of its turn.
Detect. Courage makes a Wisdom (Perception) check or a Wisdom (Insight) check.
Tail Swipe. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage plus 18 (4d8) radiant damage.
Description
Courage is a lesser manifestation of Fortitudo. It appears as a harbinger, when Fortitudo wishes to test the strength of an opponent. Courage is physically the same as Fortitudo, but wears virdigris-green bronze armor plates. Its halo burns red, denoting its position as a mere clone of an Audito.
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