Shield. Vanan, Lord of Nightmares holds a shield with a panther emblem that can absorb and redirect spells. If Vanan succeeds on a spell save DC the spells effects is redirected at the caster. Once Vanan has done this two times his size increases and again after the next two times. Once Vanan becomes gargantuan he grows wings and can fly.
Sword. Vanan wields a sword that resembles a raven head that can levitate and attack on its own.
Morph. Vanan may spend an action to change into any creature that is the same size or smaller.
Multiattack. The Xernax makes one sword of the raven attack, one shield of the panther attack, one tails attack, and one claws attack.
Sword of the Raven. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 40 (7d10) Slashing damage and 24(4d10) Necrotic damage.
Shield of the Panther. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 40(8d8 +4) Bludgeoning damage.
Tails. Melee Weapon Attack: +7 to hit, reach 10 ft., 2 targets. Hit: 25(7d6) Bludgeoning damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., 2 targets. Hit: 32(6d8) Slashing damage.
Tails. Melee Weapon Attack: +7 to hit, reach 10 ft., 2 targets. Hit: 25(7d6) Bludgeoning damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., 2 targets. Hit: 32(6d8) Slashing damage.
Morph. Vanan may change into any creature that is the same size or smaller.
Shield. Vanan, Lord of Nightmares holds a shield with a panther emblem that can absorb and redirect spells. If Vanan succeeds on a spell save DC the spells effects is redirected at the caster. Once Vanan has done this two times his size increases and again after the next two times. Once Vanan becomes gargantuan he grows wings and can fly.
The Xernax can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creatures turn. The Xernax regains all spent actions at the start of its turn.
Claws and Tails. Vanan makes a claws attack and a tails attack.
Multiattack (Costs 2 Actions). Vanan does his multiattack action
Grow (Costs 3 Actions). Vanan's size increases.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A panther body with two tails and feathers at the ends, a humanoid raven body coming out of the panthers shoulders.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.