Medium Undead (Any Race), Lawful Evil
Armor Class 14 Natural armor
Hit Points 190 (23d10)
Speed 45 ft.
STR
18 (+4)
DEX
18 (+4)
CON
17 (+3)
INT
9 (-1)
WIS
7 (-2)
CHA
1 (-5)
Saving Throws STR +6, DEX +6, CON +5
Skills Acrobatics +18, Athletics +20
Damage Vulnerabilities Piercing, Radiant, Slashing
Damage Resistances All
Condition Immunities Deafened, Exhaustion, Frightened, Poisoned
Senses Unknown Blood scent, can smell the blood inside beings from afar., Passive Perception 5
Languages Whatever spoke the people before the ritual
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Borne of blood. The blood borne can turn a freshly dead enemy and from its blood create another of its kind.

Devour. The blood borne summons a blood magic surge that engulfs the target dealing 1d100 percent of the targets current hp.

target must make an athletics or acrobatics saving check of 7 to receive half the damage.

can only be used once a day.

Actions

Brutal strike. Striking a foe with a greatsword dealing 2d8 damage and adding a bleeding effect dealing 1d4 damage at the end of the targets turn for 3 rounds .

Grab and bite. Preform grapple and bite the target for 1d12

if not disbanded next round can repeat bite.

target must make a 16 athletics throw to avoid grapple and bite completely.

Blood dart. Create a sting of clotted blood dealing itself 1d4 damage and 2d10 to the target. 30/60f range..

Bonus Actions

Death roar. The blood born can after each action roar, distracting a target, stopping its spell casting and dealing 1d6 psychic damage.

Speed surge. The blood born can get a 25f movement bonus after the action.

Reactions

Mage bane. When targeted by a spell, the blood borne warrior disperses into the ground and manifests in front of the caster with a roar that distracts, stops the spell casting and dealing 1d6 psychic damage.

can be done once every 2 rounds.

Description

By the power of the blood necromancers from the most horrific battlefields… the necromancers make a ritual to steal the blood of all the dead on the battlefield and create a monstrosity born of blood, pain and the souls of the dead soldiers!

pilgrims and highly trained mercenaries that lived to tell the tale claim that fighting such a beast is not a fight to win but a fight to escape, and more over, that the stench itself…, the stench of hundreds of corpses, was enough to make any mortal shiver in fear…

Lair and Lair Actions

The blood borne are of the strongest minions of the necromancers and they inhabit the same place as the hiding place of their necromancer.

Undead binds

On initiative count 10 the blood borne calls to its necromancer and its brethren to fight against the intruder:

  • Call necromancer to arrive in 5 rounds.
  • Call for 5 lesser undead every round for 3 rounds .

Previous Versions

Name Date Modified Views Adds Version Actions
3/20/2022 7:53:48 PM
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3/22/2022 2:17:13 PM
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Monster Tags: undead

Habitat: CoastalDesertForestGrasslandHillMountainUnderdark

SomePaladin

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