Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Gruumsh's Fury. The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attacks).
Relentless (Recharges after a Short or Long Rest). If the War Chief takes 13 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Multiattack. The orc makes two attacks with its greataxe or its spear.
Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (1d12 + 4 plus 1d8) slashing damage.
Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (1d6 + 4 plus 1d8) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Battle Cry (1/Day). Each creature of the war chief’s choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
The War Chief can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The War Chief regains spent legendary actions at the start of its turn.
Greatsword. The War Chief makes one greatsword attack.
Lightning Bolt (Costs 2 Actions). The War Chief shoots a bolt of lightning at one creature it can see within 120 feet of it. The target must make a DC 12 Dexterity saving throw, taking 18 (4d8) lightning damage on a failed save, or half as much damage on a successful one.
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