Armor Class
13
(natural armor)
Hit Points
22
(4d8 + 4)
Speed
40 ft.
STR
12
(+1)
DEX
15
(+2)
CON
12
(+1)
INT
3
(-4)
WIS
14
(+2)
CHA
6
(-2)
Skills
Perception +4, Stealth +4
Senses
Passive Perception 13
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. Coral has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. Coral has advantage on an attack roll against a creature if at least one of the Coral’s allies is within 5 ft. of the creature and the ally isn't incapacitated.
Coordinated Rend. If both Coral and Lemnor make successful melee attacks on the same creature in a single round, that creature takes an additional 4 (1d8) slashing damage.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
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