Large Monstrosity (Chromatic, Gem, Metallic), Any Chaotic Alignment
Armor Class 15 Hide
Hit Points 231 (9d20 + 29)
Speed 90 ft., Fly 20 ft.
STR
29 (+9)
DEX
1 (-5)
CON
23 (+6)
INT
1 (-5)
WIS
2 (-4)
CHA
1 (-5)
Saving Throws STR +16, CON +13
Skills Animal Handling +18, Athletics +18
Damage Immunities Bludgeoning; Bludgeoning, Piercing, and Slashing from Metal Weapons
Condition Immunities Charmed, Frightened, Grappled, Poisoned
Senses Tremorsense, Passive Perception 9
Languages --
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Actions

Horn. The target takes 2d12 piercing damage and is grappled.    Ram. The target takes 2d12 bludgeoning damage and is knocked prone.

Bonus Actions

Stomp. A random creature is knocked prone. It is decided by closing your eyes and randomly pointing at a random space. the nearest creature to the space is knocked prone.

Reactions

Snorts before flying.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A Bulldrake is a half bull half dragon creature.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Grassland

Slayerfamily4ever

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