Large Undead, Neutral Evil
Armor Class 14 natural armor
Hit Points 85 (10d10 + 30)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
17 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws CON +5, WIS +2
Damage Resistances Piercing, Slashing
Damage Immunities Poison
Senses Darkvision, Passive Perception 10
Languages understands all languages it knew in life but can’t speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Lethal Overrun. Whenever the crawling grave enters a creature’s space, if the target is incapacitated or dead, the crawling grave picks up that creature. The creature moves with the crawling grave and has disadvantage on death saving throws. A creature that ceases being incapacitated or dead can stop moving with the crawling grave.

A corpse breaks apart in the crawling grave at the end of the crawling grave’s second turn carrying that corpse.

When the corpse breaks apart, the crawling grave regains hit points equal to half that corpse’s normal hit point maximum, up to 20 hit points, and expels anything the corpse was carrying or wearing. Another creature can pull a corpse free of the crawling grave before it breaks apart by using an action and succeeding on a DC 13 Strength (Athletics) check. The attempt provokes an opportunity attack from the crawling grave.

Swarmlike. The crawling grave can occupy another creature’s space and vice versa, and the crawling grave can move through any opening large enough for a Small creature. The crawling grave can’t regain hit points or gain temporary hit points.

Undead Fortitude. If damage reduces the crawling grave to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the crawling grave drops to 1 hit point instead

Actions

Multiattack. The crawling grave makes two slam attacks.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10+3)  bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength or Dexterity saving throw (target’s choice) or fall prone. If the crawling grave has half of its hit points or fewer, it deals 8 (1d10+3)  bludgeoning damage and can’t knock creatures prone.

Monster Tags: Misc Creature

Habitat: Underdark

Gamer2850

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