Armor Class
12
(natural armor)
Hit Points
19
(3d10 + 3)
Speed
30 ft., climb 30 ft., burrow ft.
STR
15
(+2)
DEX
12
(+1)
CON
13
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
5
(-3)
Skills
Athletics +0, Intimidation +0, Stealth +0
Senses
Blindsight, Darkvision 30 ft., Passive Perception 10
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Can throw crystals at charecters, 2d6 per player attacked + splash damage
Bonus Actions
Can camouflage in with surrounding 80% effective
Can spit venom to turn things into crystal
Description
A giant lizard can be ridden or used as a draft animal. Lizardfolk also keep them as pets, and subterranean giant lizards are used as mounts and pack animals by drow, duergar, and others.
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