Medium Undead, Any Alignment
Armor Class 14
Hit Points 45 (10d8)
Speed 0 ft., Fly 40 ft.
STR
15 (+2)
DEX
15 (+2)
CON
14 (+2)
INT
17 (+3)
WIS
14 (+2)
CHA
17 (+3)
Damage Resistances Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Bludgeoning, Cold, Lightning, Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 11
Languages Any languages it knew in life
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Incorporeal Movement. The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Etherealness. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

Possession (Recharge 6). One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.

The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.

Lightning (Recharge 5–6). The Brutus charges lightning in a 120-­-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one

Description

this spirit is bound to Alcatraz and force to be there for all eternity and to haunt a location in purgatory and real life.

Lair and Lair Actions

Alcatraz

Alcatraz is island prison or called The Rock is unescapeable 

Habitat: UnderdarkUrban

NormanTheSorrecer

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